Naturally V4: Becky by adamthwaites copyright 2008. All of this product's content was created by adamthwaites (Adam Thwaites) using the following vendor resources: Merchant Resource for V4 by ApoGraphix RMMT Life Like Eyes for V4 by Rebelmommy Product Support: Admin@most-digital-creations.com Files List: ReadMe.txt License.txt (see the list below for all other included files) Needed Files List: Poser 5 or newer PLUS any Victoria 4 Base. NOTE: Also compatible with Poser 4 and DAZ Studio with the following limitations: Bump mapping will need to be set up manually. See your handbook for details. The dynamic hair will NOT work, but everything else in the pack works without any problems. Installation Instructions: 1. Extract the Zip folder to your Poser folder or DAZ Studio content folder. NOTE: if using an early German version of Poser remember to copy the folders found in the Runtime\libraries\Pose folder after extraction to Runtime\libraries\Posen, Props to Gegenstande, Character to Figuren or else the product will not function properly, this may also be true for other languages other than English. 2. As an alternative you can extract the Zip folder to a different location and manually copy the folders and files to the correct location as listed below. Exact folder names and locations: ..\Runtime\libraries\Becky\ChanVis\ Hide.Becky Body.pz2 Hide.Becky Head.pz2 Unhide.Becky Body.pz2 Unhide.Becky Head.pz2 ..\Runtime\libraries\Becky\Deltas\ InjDeltas.Becky Body.pz2 InjDeltas.Becky Head.pz2 RemDeltas.Becky Body.pz2 RemDeltas.Becky Head.pz2 ..\Runtime\libraries\Hair\Becky\ Hair.hr2 Hair.png Pubic Hair.hr2 Pubic Hair.png ..\Runtime\libraries\Pose\Becky\ Becky Body INJ.png Becky Body INJ.pz2 Becky Body INJ.rsr Becky Body REM.png Becky Body REM.pz2 Becky Body REM.rsr Becky Head INJ.png Becky Head INJ.pz2 Becky Head INJ.rsr Becky Head REM.png Becky Head REM.pz2 Becky Head REM.rsr Becky MAT.png Becky MAT.pz2 Becky MAT.rsr Becky MOR.png Becky MOR.pz2 Becky MOR.rsr ..\Runtime\libraries\Props\Becky\ Clothing Magnets.png Clothing Magnets.pp2 Clothing Magnets.rsr ..\Runtime\textures\Becky\ BeckyEyeTrans.jpg BeckyEyes.jpg BeckyFace.jpg BeckyFaceB.jpg BeckyLashes.jpg BeckyLimbs.jpg BeckyLimbsB.jpg BeckyTeeth.jpg BeckyTeethB.jpg BeckyTorso.jpg BeckyTorsoB.jpg Application Instructions: 1. Start Poser or DAZ Studio and load V4 into the scene. Turn off IK and zero the figure. 2. Open the Pose library and then open Becky. 3. Load the poses as you require. To activate the morph load the INJ poses first and then the MOR pose. The MOR pose activates head AND body morphs. To load the morphs independently firstly load the INJ pose that you want to use and then select the whole body of V4 and look for the morph dial in INJ Channels, Community. You can then set the dial (Becky Head or Becky Body) to whatever value you like. 0.000 to 1.000 work best. 4. Load the MAT Pose to activate the textures (Single MAT Pose for all versions of Poser and DAZ Studio, no material settings are included as the MAT pose includes all of this information). You may want to change the setting for the bump mapping. You can do this in the material room or surface select menu. See your handbook for details. 5. Open the Hair library and then Becky. 6. Load the hair that you would like to use. 7. You can use the hair as it is or you can run a dynamic simulation. See your handbook for details on using dynamic hair. 8. To use the pubic hair make sure you load it while V4 is in the zero position (no pose is loaded) and then select the pubic hair prop and then parent it to V4's hip. See your handbook for details on how to parent one prop to another. You can alter the size of the prop to change the shape of the hair. 9. To get effects like you see in the promo renders I recommend using the highest render settings with shadows turned on. 10. How to use the included clothing magnets to help fit clothes to the Becky body shape: Instructions for Poser: 1. Load the item of clothing that you want to add the Becky morph to. 2. Zero the figure. 3. Load the Clothing Magnets from the Becky Props library. 4. You will see the figure change shape. 5. If you need to make any adjustments select a magnet and adjust it using the dials e.g. Trans(x) etc. 6. Select each body part of the outfit in turn and click Object in the toolbar and then spawn morph target. 7. Give the morph targets the same name e.g. Becky 8. When you have made a morph target for each body part you can delete all of the magnets. 9. Select each body part in turn once again and set the morph dial to 1.000 e.g. if you named your morph target Becky then set the Becky morph dial to 1.000 10. Click Figure/Character in the toolbar and then spawn full body morph (it's the fourth option from the top). Enter a name for the FBM e.g. Becky 11. Reset the figure. 12. Select the whole body and set the morph dial e.g Becky to see it working. 13. When you set the dial to 1.000 the clothing should look like it did when you loaded the magnets. 14. Now all you need to do is save the item of clothing back into the library for future use. Instructions for DAZ Studio: 1. Load the item of clothing that you want to add the Becky morph to. 2. Zero the figure. 3. Load the Clothing Magnets from the Props Becky content menu. 4. You will see the figure change shape. 5. If you need to make any adjustments select a magnet in the scene menu and adjust it using the dials e.g. xtran etc. 6. Use the scene menu to select all of the body parts of the clothing. 7. In the D-Form menu click Spawn Morph. 8. Give the morph a name e.g. Becky 9. In the scene menu click the small arrow at the top right and go to Select, Select all D-Forms. 10. Right click on one of the selected items and click remove from scene. DAZ Studio will now delete all of the magnets. 11. Click the small arrow again and go to Select, Select All. 12. Find the morph that you spawned in the dials menu e.g. Becky and set it to 100%. 13. To save the morphed clothing you will need DeltaX15's MorphToCR2 script. You can get it here: http://forum.daz3d.com/viewtopic.php?t=44893&flatnum=1 or here http://4shared.com/dir/722776/10801f63/DS_Scripts.html 14. Follow the instructions included with the script to save the morphed clothing. I hope you enjoy this character for V4! If you have any questions just drop me an email to the address above. Cheers Adam You may use this package as you wish in your commercial and non-commercial renders. You are not permitted to redistribute the package or any of its contents without written permission.