V4 Celebrity Series Evolution: No.6 by adamthwaites copyright 2008. All of this product's content was created by adamthwaites (Adam Thwaites) using the following vendor resources: Merchant Resource for V4 by ApoGraphix RMMT Life Like Eyes for V4 by Rebelmommy Product Support: Admin@most-digital-creations.com Files List: ReadMe.txt License.txt (see the list below for all other included files) Needed Files List: Poser 5 or newer PLUS Victoria 4 Base with Morphs (NOTE: Morphs are NOT required to use the head morph). NOTE: Also compatible with Poser 4 and DAZ Studio with the following limitations: Bump mapping will need to be set up manually. See your handbook for details. The dynamic hair will NOT work, but everything else in the pack works without any problems. If you are using an earlier version of V4than V4.2 you will also get a message that the expressions are not compatible with the figure, but this can also be ignored as they work properly. Everything else works fine with earlier versions. Installation Instructions: 1. Extract the Zip folder to your Poser folder or DAZ Studio content folder. NOTE: if using an early German version of Poser remember to copy the folders found in the Runtime\libraries\Pose folder after extraction to Runtime\libraries\Posen, Props to Gegenstande, Character to Figuren or else the product will not function properly, this may also be true for other languages other than English. 2. As an alternative you can extract the Zip folder to a different location and manually copy the folders and files to the correct location as listed below. Exact folder names and locations: ..\Runtime\libraries\Camera\CS6\ 10.cm2 10.png 10.rsr 1a.cm2 1a.png 1a.rsr 1b.cm2 1b.png 1b.rsr 1c.cm2 1c.png 1c.rsr 2a.cm2 2a.png 2a.rsr 2b.cm2 2b.png 2b.rsr 2c.cm2 2c.png 2c.rsr 3a.cm2 3a.png 3a.rsr 3b.cm2 3b.png 3b.rsr 3c.cm2 3c.png 3c.rsr 4a.cm2 4a.png 4a.rsr 4b.cm2 4b.png 4b.rsr 4c.cm2 4c.png 4c.rsr 5a.cm2 5a.png 5a.rsr 5b.cm2 5b.png 5b.rsr 5c.cm2 5c.png 5c.rsr 6a.cm2 6a.png 6a.rsr 6b.cm2 6b.png 6b.rsr 6c.cm2 6c.png 6c.rsr 7.cm2 7.png 7.rsr 8.cm2 8.png 8.rsr 9.cm2 9.png 9.rsr ..\Runtime\libraries\CS6\ChanVis\ Hide.CS6.pz2 Unhide.CS6.pz2 ..\Runtime\libraries\CS6\Deltas\ InjDeltas.CS6.pz2 RemDeltas.CS6.pz2 ..\Runtime\libraries\Face\CS6\ 1.fc2 1.png 1.rsr 10.fc2 10.png 10.rsr 2.fc2 2.png 2.rsr 3.fc2 3.png 3.rsr 4.fc2 4.png 4.rsr 5.fc2 5.png 5.rsr 6.fc2 6.png 6.rsr 7.fc2 7.png 7.rsr 8.fc2 8.png 8.rsr 9.fc2 9.png 9.rsr ..\Runtime\libraries\Hair\CS6\ Hair 1.hr2 Hair 1.png Hair 2.hr2 Hair 2.png Hair 3.hr2 Hair 3.png ..\Runtime\libraries\Light\CS6\ 10.lt2 10.png 10.rsr 1a.lt2 1a.png 1a.rsr 1b.lt2 1b.png 1b.rsr 1c.lt2 1c.png 1c.rsr 2a.lt2 2a.png 2a.rsr 2b.lt2 2b.png 2b.rsr 2c.lt2 2c.png 2c.rsr 3a.lt2 3a.png 3a.rsr 3b.lt2 3b.png 3b.rsr 3c.lt2 3c.png 3c.rsr 4a.lt2 4a.png 4a.rsr 4b.lt2 4b.png 4b.rsr 4c.lt2 4c.png 4c.rsr 5a.lt2 5a.png 5a.rsr 5b.lt2 5b.png 5b.rsr 5c.lt2 5c.png 5c.rsr 6a.lt2 6a.png 6a.rsr 6b.lt2 6b.png 6b.rsr 6c.lt2 6c.png 6c.rsr 7.lt2 7.png 7.rsr 8.lt2 8.png 8.rsr 9.lt2 9.png 9.rsr ..\Runtime\libraries\materials\CS6\ CS6 P6+.mc6 CS6 P6+.png ..\Runtime\libraries\Pose\CS6\ CS6 INJ.png CS6 INJ.pz2 CS6 INJ.rsr CS6 MAT.png CS6 MAT.pz2 CS6 MAT.rsr CS6 MOR.png CS6 MOR.pz2 CS6 MOR.rsr CS6 REM.png CS6 REM.pz2 CS6 REM.rsr Pose 1.png Pose 1.pz2 Pose 1.rsr Pose 10.png Pose 10.pz2 Pose 10.rsr Pose 2.png Pose 2.pz2 Pose 2.rsr Pose 3.png Pose 3.pz2 Pose 3.rsr Pose 4.png Pose 4.pz2 Pose 4.rsr Pose 5.png Pose 5.pz2 Pose 5.rsr Pose 6.png Pose 6.pz2 Pose 6.rsr Pose 7.png Pose 7.pz2 Pose 7.rsr Pose 8.png Pose 8.pz2 Pose 8.rsr Pose 9.png Pose 9.pz2 Pose 9.rsr ..\Runtime\textures\cs6\ cs6Eye.jpg cs6EyeTrans.jpg cs6Face.jpg cs6FaceB.jpg cs6Lashes.jpg cs6Limbs.jpg cs6LimbsB.jpg cs6Teeth.jpg cs6TeethB.jpg cs6Torso.jpg cs6TorsoB.jpg Application Instructions: 1. Start Poser or DAZ Studio and load V4 into the scene. 2. Open the Pose library and then open CS6. 3. Load the poses as you require. To activate the morph load the INJ pose first and then the MOR pose. If you are using V4.2 remember to load all of the V4 INJ poses first or the MOR pose will not change the body. The head morph can be used independently to give your other characters a custom look. To do this load the CS6 INJ pose and then select the whole body of V4. In the dials menu you will find the CS6 morph dial in INJ Channels, Community. You can then set the dial to whatever value you like. 0.000 to 1.000 work best. Best settings for this character are 0.850 4. DAZ Studio users may need to adjust the morph and poses a little to get the best results. 5. Load the MAT Poses to activate the textures, Poser 6+ users can also open the material library and then CS6 and load the Poser 6+ material settings. You may want to change the setting for the bump mapping. You can do this in the material room or surface select menu. See your handbook for details. 6. Open the Face library and then CS6. 7. Load the faces as you require. NOTE: If you are using an earlier version of V4 than V4.2 you might get a message that the expressions are not compatible with the figure, but they work fine so you can ignore this. 8. Open the Light library and then CS6. 9. Load the light that matches the pose you are using or mix and match. 10. Open the Camera library and then CS6. 11. Load the cameras that match your pose or mix and match. 12. This pack now includes 3 dynamic hair styles for the character. NOTE: These are only compatible with Poser 5 or newer as they require the hair room to work properly. 13. Open the Hair library and then CS6. 14. Load the hair that you would like to use. 15. YOu can use the hair as it is or you can run a dynamic simulation. See your handbook for details on using dynamic hair. 16. To get effects like you see in the promo renders I recommend using the highest render settings with shadows turned on. 17. The short hair used in some of the promo renders is by Kozaburo and is NOT included, but you can get it free from www.digitalbabes2.com. You are not permitted to redistribute the package or any of its contents without written permission. I hope you enjoy this celebrity character for V4! If you have any questions just drop me a line at the email address above. Cheers Adam